Innocuous Oculus? - Politics Forum.org | PoFo

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By RhetoricThug
#14471541
Innocuous Oculus?
:McLuhanesque diatribe, thoughts on interactive entertainment and the age of virtual environment.

The third world war will be fought by no man's hand, only secretive score counted by the morgue. Tribal children learn to behave, or you'll end up dead in a cold cultural grave. The bore war based on VR's PR will eventually be our dogmatic decree. Dotty voodoo games make the realm of abstract nonsense, the statistician's dream, and man's fraudulent wake, possible. Forth form human symbols, language, society, somnambulism, via mnemonic contrivance.

The video game- Media truly tactile with its massage as it stimulates post Tesla man's autonomic nervous system. Unnerving sensual stimulants take hold of any participant. Capricious is tactualist, with regard for identity, indeed unsteady. For vogue voodoo videos fill fake space to create artificial environment forming frames of pictorial graffiti ultimately transforming consciously and unconsciously human evolution. Whereas to clarify, no user of emotionally manipulative technologies has an intrinsic path of social and biological progression, or personhood.

The evolutionary process is directly tied to human technical invention. Technology being the second most important force aiding human evolution; inherent intelligence being the foremost force, allowing us to manifest thought by constructing technical extensions of our identity and nervous system, contraptions we frequently label as technology are originally recipes conceived inside man's mind. Intelligence can consequently be harmed by its technology. Just as a gun can shoot a man dead, video games also make man inert. Man's environment has always impacted man's life. Video games create for man an artificial environment where his purpose and identity is reoriented to fit his perceptual input. The relationship between emotionally engaged technology and post Tesla man can be described as a pure example of energy and entropy. When man plays a video game, he willingly impedes human progress, for how does man perceive once his natural environment becomes the anti-environment to the fictitious virtual orifice of machines?

Perhaps our Innocuous Oculus isn't as innocent as we make believe.




-RT

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